People moving
Every person walks their own way, at their own pace, to the places their day takes them.
Draw a floor plan, fill it with people, and watch a day unfold. Tell Ella what's not working and she'll change the plan.
Demo: people queue at a library's narrow entrance; asked to widen it, Ella widens the door to 1.8 m and moves the returns desk, and the queue clears (illustrative).
The problem
By then, the corridor that jams at the bell, the exit nobody finds when the alarm sounds, the toilet nobody can reach without steps, the hours lost to long walks… they're built in concrete. Fixing them costs months, money, or both.
Corridors that jam at break time.
Exits people don't find.
One exit takes everyone, while the others sit empty.
Routes that stop at a step.
Long walks to the toilet, the printer and the meeting room, every single day.
Glare on screens and noise that makes focus hard.
Why Nine Arches
The line curves high above the tea, where a bridge would have to be strong, beautiful and right for the people riding over it.
Completed in 1919, it was built by local workers under British engineers, from concrete, stone and brick.
Local legend says it was built without steel, and credits a village builder, P. K. Appuhami.
Told in Ella as a legend; the full history is debated.
About 91 metres long and 24 metres high, it's still carrying trains more than a century later.
Careful design and skilled hands, for the people who use it. That's what we're building for.
Nine Arches tests a building with the people who will use it, before it's built, so it can work as well on opening day as that bridge still does today.
How it works
Four steps, one plan, and a day of people telling you what works.
Meet Ella
You don't need to know how a simulation works. Describe the problem in your own words. Ella reads the plan, watches the people, proposes a change, and shows you exactly what she did, before anything is applied.
Demo: Ella adds a second stair and a step-free entrance to a school block; break-time clearing drops from about 6 minutes to about 2 minutes (illustrative).
Ella proposes; you apply. Every change is listed and can be undone.
You see what she changed on the plan, and how the people respond.
Ella tells you what's an estimate, and what to check with an engineer or local code.
Step inside
Every plan is also a building you can step into. Look over the whole block, walk it at eye height, or follow one student out to break. These are the same people as in the plan: sitting, queuing and walking their own way.
W A S D or arrow keys to walk · drag to look · walk onto a stair to change floorDrag to look · hold the arrows to walk
Student
In class
What you can see
Watch the day as it happens, then look at it through different lenses.
Every person walks their own way, at their own pace, to the places their day takes them.
See where it gets tight, and when.
Queues at lifts, counters, toilets and doors.
Who can get where, without a step.
Where it's dim, and where the sun is in someone's eyes.
Where it's loud enough to make focus hard.
Watch everyone leave, see which exits they choose, and how long the last person takes.
Beyond the floor plan
Nine Arches finds fixes, handles whole shopping malls, puts your building on its real street, and shows how sure it is.
Tell Ella what you want, like less walking or shorter queues. She suggests several changes, Nine Arches runs each one on the same people, and the best is marked. If a fix makes something else worse, it says so.
Stairs, escalators and lifts join the floors. Shops and food courts draw people in, arrivals follow a weekday or a weekend, and crowds slow everyone down. See how much foot traffic passes every shop front.
Drop a pin and Nine Arches brings in the neighbouring buildings and roads from OpenStreetMap, plus a typical day's weather. Shadows move with the sun, road noise reaches the façade, and the glare and the dim rooms show up in the results.
Every behaviour has a range and a label saying where it came from: research, your own estimate, or something measured. A guess shows up as uncertainty in the results, instead of looking as solid as a measurement.
Any building
If people use it, you can test it. Homes, schools, clinics, hospitals, offices, shops, libraries, hotels, stations, factories, stadiums… draw it, fill it with the people who'll use it, and watch.
On site
Pin your building on the map. Nine Arches brings in the streets and neighbouring buildings around it, so you can move and turn it into place, see what it replaces, and watch the shadows cross it through the day and the year.
Move your building and the ones it would replace step aside, in real time.
The sun's real path for that place and date, with shadows from the buildings around you.
Typical cloud, temperature and rain for the site, from historical records.
Who it's for
Drawings mean different things to different people. A day of people moving through a plan means the same thing to everyone.
Test ideas while they're still lines. Show clients why a corridor needs to be wider, not just tell them.
Catch the expensive problems before they're poured. Compare options with the same people, side by side.
See your building working before you've paid for it. No training needed: press play, ask Ella.
A building should work beautifully for the people who use it. We'd like you to know it does, before it's built.
People's behaviour, light and sound are modelled, not measured. We tell you what each number assumes, so you can check it, and we never dress estimates up as predictions.
Run the same day twice and you get the same day. Change one thing, and you see exactly what that change did.
Nothing changes in your building until you apply it, and anything applied can be undone.
Ready when you are
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